How CurrentImage Animates Bitmaps

How does "CurrentImage" animate bitmaps in DeltaV Operate?

I see that in the alarm banner there are bitmaps that are being animated by changing the value of CurrentImage. If I'm in DeltaV Operate's edit mode, I can just right-click the bitmap, pull up property window, and change the value of CurrentImage - which gets an appropriate change in what the bitmap looks like. Between this and other tests, I know the value of CurrentImage can manipulate what these particular bitmaps look like. (attached image to help show the bitmaps that I'm referring to)

However, I don't see how to make my own animate-able bitmaps. Or even less how to edit the image associated with "CurrentImage = 7" with this existing example bitmap. Are these special bitmaps with layers or something? 

Do I need to make a layered bitmap in some other program and import them into DeltaV? It's all very confusing.

  • In reply to Michael DeLatin:

    I am using DeltaV v13.3.1, but realize now the help is in DeltaV Operate Pictures Help, not Books Online. Open a graphic in DeltaV Operate Configure, then Help | DeltaV Operate Picture Help | Help Topics. Search for Modifying the Alarm Banner Icons. You are correct that AlarmIconPriority table is just converting an integer to another, but also shifting the values down by 3 too. ie Priority 4 will be converted to 1, Priority 5 will be converted to 2, etc. This is to align the 12 priorities up with the 12 bitmap images loaded into a single bitmap object. You can only view one bitmap at a time by changing the CurrentImage propery of the bitmap. Values 1-4 are all the Advisory Icon, 5-8 are all the Warning Icon, and 9-12 are all the Critical Icon.

    You can change the CurrentImage Value to 7, then right click the bitmap and Load Image | Primary... to change the image for index 7. I would recommend testing on a copy of the alarm banner graphic to ensure it will behave as you expect before rolling out onto your live system.