<?xml-stylesheet type="text/xsl" href="https://emersonexchange365.com/cfs-file/__key/system/syndication/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Deadtime Dominance does not have to be Deadly</title><link>/community-hubs/deltav-community-connect/b/delta-vweblog/posts/deadtime-dominance-does-not-have-to-be-deadly</link><description>Severely deadtime dominant loops are particularly challenging because a control loop cannot see and start to correct for an unmeasured disturbance until after one deadtime. Complete correction takes at least two deadtimes. Also, such loops are more susceptible</description><dc:language>en-US</dc:language><generator>Telligent Community 13</generator></channel></rss>